datasets.ImageFolder

ImageFolder 001.SideMirror002.Rearlight003.Electriclamp004.HeaterControl005.ECU006.InstrumentBoard007.WindowPosition008.TCU009.Foglamp010.ShockRestaurantVer011.Knuckle012.Door013.ABSModule014.AirProSensor015.Flander016.Etax018.GlassGear019.Mufflersilencer020.BonnetHood021.BumperCover023.UpperArm024.TrunkDoor025.Grillcawl026.Bumper027.CombinationSwitch030.Roaram032.ThrottleBody033.DoorCatch034.BumperFrame035.Alternator036.HughesBox037.StartMotor038.BoneNetShockShopVer039.HeaterMotor041.Airconditioning042.FuelMotor043.AudioPlayer044.FuelInletCover045.Constantspeedjoint046.Radiator047.WiperMotor049.Enginecoil050.TransmissionLever051.ROOMMILLER052.Backfinish053.RadiatorFan055.Vaporizer056.Actuator058.Condensha061.TrunkShockShopVer062.Handling063.IndoorLight064.AirConditioner066.Wheel070.ClockforVehicles072.Centerfascia073.Airconditioningeva075.AMP078.ChangeLeverCover079.HeaterBox

ResNet

In this notebook we’ll be implementing one of the ResNet (Residual Network) model variants. Much like the VGG model introduced in the previous notebook, ResNet was designed for the ImageNet challenge, which it won in 2015. ResNet, like VGG, also has multiple configurations which specify the number of layers and the sizes of those layers. Each layer is made out of blocks, which… Continue reading ResNet